Using TargetData in Blueprints (Unreal's Gameplay Ability System)
The promised follow-up! You don't need to read up on part one, but do so if you're curious on how to make a custom TargetData. In this tutorial, we'll go over using a TargetData in Blueprints. Sound good? Let's go!
Custom TargetData in UnrealEngine's Gameplay Ability System
This is it! I've had a hard time finding any information on the internet to create your very own TargetData in GAS, but no more. In this post, we'll talk about what is TargetData and how to create your own. In a follow up post, I'll go a little more in depth on how to use your new TargetData within a GameplayAbility.
Entity Bridges and the Path Of Least Resistance Philosophy
Wanted to write up a quick blog post about a development philosophy that I've taken up during this project. Since I'm working with a preview package (not meant for release) of Unity DOTS, I have found multiple instances of features that I would have expect to work but still do not.