Custom TargetData in UnrealEngine's Gameplay Ability System
Francisco Martin Francisco Martin

Custom TargetData in UnrealEngine's Gameplay Ability System

This is it! I've had a hard time finding any information on the internet to create your very own TargetData in GAS, but no more. In this post, we'll talk about what is TargetData and how to create your own. In a follow up post, I'll go a little more in depth on how to use your new TargetData within a GameplayAbility.

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Entity Bridges and the Path Of Least Resistance Philosophy
Francisco Martin Francisco Martin

Entity Bridges and the Path Of Least Resistance Philosophy

Wanted to write up a quick blog post about a development philosophy that I've taken up during this project. Since I'm working with a preview package (not meant for release) of Unity DOTS, I have found multiple instances of features that I would have expect to work but still do not. 

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