GMTK 2025 Game Jam
Please enjoy our submission to GMTK's 2025 Game Jam!
When you find yourself dragged away from your Orb on a fine autumn day, a simple errand quickly becomes an endless cycle as you find yourself running all over your quirky town. Help your mom get her trusty mower back, but don't you dare come home without it!
Working with Customers
Recording from my talk at the Full Indie Monthly Meet on March 4, 2025 at DigiBC Signals Studio. Slide deck shared within!
Global Game Jam 2025
Made for the Global Game Jam 2025
You play as Mr. Clean fighting germs, grime and filthy creatures. Trap the dirt in a bubble and jump on them to make them sparkly and clean.
2D Platformer and 3D FPS at the SAME TIME!
Using TargetData in Blueprints (Unreal's Gameplay Ability System)
The promised follow-up! You don't need to read up on part one, but do so if you're curious on how to make a custom TargetData. In this tutorial, we'll go over using a TargetData in Blueprints. Sound good? Let's go!
Custom TargetData in UnrealEngine's Gameplay Ability System
This is it! I've had a hard time finding any information on the internet to create your very own TargetData in GAS, but no more. In this post, we'll talk about what is TargetData and how to create your own. In a follow up post, I'll go a little more in depth on how to use your new TargetData within a GameplayAbility.
Entity Bridges and the Path Of Least Resistance Philosophy
Wanted to write up a quick blog post about a development philosophy that I've taken up during this project. Since I'm working with a preview package (not meant for release) of Unity DOTS, I have found multiple instances of features that I would have expect to work but still do not.